Ruins in Digital Games workshop at DiGRA 2019 – extended Call

DiGRA 2019
Game, Play and the Emerging Ludo-Mix
Kyoto JAPAN, August 6-10, 2019

Following a number of requests, the deadline for the Ruins in Digital Games workshop at DiGRA 2019, being organized by Dr. Emma Fraser and Dr Daniel Vella, has been extended. You now have until the end of the month to send us your abstracts!

Submission deadline: May 31st 2019, 12.00 (GMT)

As part of the DiGRA 2019 Conference, held at Ritsumeikan University, Kyoto, Japan, 6-11 August 2019, a workshop is being held on the theme of Ruins in Digital Games. The workshop is being organized and chaired by Dr. Daniel Vella (University of Malta) and Dr. Emma Fraser (University of Leeds/University of Lancaster).

BEFORE YOU SUBMIT: If you are not familiar with DiGRA, please check the website for conference fees, location, etc ahead of submitting an
abstract: http://www.digra2019.org/

All workshop presenters have to be registered for the main DiGRA 2019 conference. However, it is not necessary for workshop presenters to have papers accepted in the main conference programme. The workshop sessions are open to all DiGRA 2019 participants (non-presenters included).
This workshop aims to consolidate existing research on, or related to, ruins in digital games, and to bring researchers working in the field
into a common discussion – potentially as the first step towards establishing a research network or community. Individual presentations
will be followed by a communal discussion.
– Relevant themes for the workshop would include, but are not limited to:
– Nostalgia, memory, remembrance and forgetting
– The aesthetics of the game ruin: the sublime, the uncanny, the picturesque
– Game ruins in relation to artistic traditions: (Neo)classicism, Romanticism, postmodernism
– Game ruins and cultural heritage
– Games and the ruins of antiquity and modernity
– Representations and reworkings of history in digital games
– Game ruins and the tradition of Haikyo
– Death, decay and game ruins as memento mori
– Dystopian and apocalyptic imagery in games
– The politics of the game ruin: as monument to empire, as site of resistance, colonial or decolonising, etc.
– Game ruins and architectural tradition(s)
– The spatiality of game ruins
– Exploration, interpretation, mystery, discovery: the game ruin and the player
– Games as ruins: abandonment, incompletion, brokenness

For the full cfp, please visit:
http://www.digra2019.org/wp-content/uploads/2019/04/Ruins-in-Digital-Games-CfP.pdf

HOW TO SUBMIT

Please submit an abstract of up to 400 words (plus bibliography) to (daniel.m.vella@um.edu.mt AND e.p.fraser@leeds.ac.uk (or
e.fraser1@lancaster.ac.uk) by May 31, 2019. Selections will be made by the organizers.
Given the exploratory nature of this workshop, work-in-progress submissions are welcome.

IMPORTANT DATES
Submission deadline: May 31st 2019, 12.00 (GMT)
Notifications: June 6 2019 (at the latest)
Workshop: 6th August 2019, 16.00 – 18.50 (GMT+9)

ORGANIZERS
Daniel Vella (University of Malta)
Emma Fraser (University of Leeds/University of Lancaster)

For the full cfp, please visit:
http://www.digra2019.org/wp-content/uploads/2019/04/Ruins-in-Digital-Games-CfP.pdf

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